{"name":"Thin the Ice","spell_level":"1-level","casting_time":"1 action","range":"60ft.","components":"Verbal, Somatic, Material","materials":"a piece of sunstone","duration":"Instant","school":"Transmutation","attack":"DEX Save","effect":"Cold","higher_levels":"","classes":"Druid, Ranger, Sorcerer, Warlock, Wizard","spell_description":"You target a point within range. That point becomes the top center of a cylinder 10 feet in radius and 40 feet deep. All ice inside that area melts immediately. The uppermost layer of ice seems to remain intact and sturdy, but it covers a 40-foot-deep pit filled with ice water. A successful Wisdom (Survival) check or passive Perception check against your spell save DC notices the thin ice.\u00a0\r\n\r\nIf a creature weighing more than 20 pounds (or a greater weight specified by you when casting the spell) treads over the cylinder or is already standing on it, the ice gives way. Unless the creature makes a successful Dexterity saving throw, it falls into the icy water, taking 2d6 cold damage plus whatever other problems are caused by water, by armor, or by being drenched in a freezing environment. The water gradually refreezes normally.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1549668","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}