{"name":"Animal Spy","spell_level":"2-level","casting_time":"1 action","range":"30ft.","components":"Verbal, Somatic","materials":"","duration":"1 hour","school":"Divination","attack":"","effect":"Communication","higher_levels":"","classes":"Druid, Ranger","spell_description":"You create a mental link between you and a beast within range. Until the spell ends, you can use a bonus action to transfer your awareness to the beast\u2014using its vision, hearing, smell, taste, and touch\u2014and another bonus action on any subsequent turn to return your awareness to your body. You can use an action to dismiss the spell entirely.\u00a0\r\n\r\nThis spell affects normal beasts, including giant versions of animals, but not conjured animals or familiars. The spell does not allow you to control the beast or make it friendly to you.\u00a0\r\n\r\nWhile you experience the world through the beast\u2019s senses, your body is motionless, unaware of the outside world and effectively unconscious. The spell ends if the distance between you and the beast is ever greater than 1 mile, or if the beast is killed. If you are using the beast\u2019s senses when it is killed, you must succeed on a DC 14 Wisdom saving throw or be [tooltip:While you have the Stunned condition, you experience the following effects: Incapacitated (You have the Incapacitated condition.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Attacks Affected (Attack rolls against you have Advantage.)]stunned[\/tooltip] for 1d4 rounds from the shock of experiencing its death.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1550482","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}