{"name":"Heartstrike","spell_level":"2-level","casting_time":"1 bonus action","range":"Self","components":"Verbal, Somatic, Material","materials":"an arrow, bolt, or other missile","duration":"Instant","school":"Divination","attack":"","effect":"Buff","higher_levels":"","classes":"Druid, Ranger","spell_description":"The spirits of ancient archers carry your missiles straight to their targets. You have advantage on ranged weapon attacks until the start of your next turn, and you can ignore penalties for your enemies having [tooltip:A target with half cover has a +2 bonus to AC and Dexterity saving throws. A target has half cover if an obstacle blocks at least half of its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend.]half cover[\/tooltip]or [tooltip:A target with three-quarters cover has a +5 bonus to AC and Dexterity saving throws. A target has three-quarters cover if about three-quarters of it is covered by an obstacle. The obstacle might be a portcullis, an arrow slit, or a thick tree trunk.]three-quarters cover[\/tooltip], and for an area being [tooltip:In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight.]lightly obscured[\/tooltip], when making those attacks.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1550761","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}