{"name":"Alone","spell_level":"3-level","casting_time":"1 action","range":"30ft.","components":"Verbal, Somatic","materials":"","duration":"Concentration, 1 minute","school":"Enchantment","attack":"WIS Save","effect":"Control","higher_levels":"","classes":"Cleric, Sorcerer, Warlock, Wizard","spell_description":"You cause a creature within range to believe its allies have been banished to a different realm. The target must succeed on a Wisdom saving throw, or it treats its allies as if they were [tooltip:While you have the Invisible condition, you experience the following effects: Surprise (If you\u2019re Invisible when you roll Initiative, you have Advantage on the roll.), Concealed (You aren\u2019t affected by any effect that requires its target to be seen unless the effect\u2019s creator can somehow see you. Any equipment you are wearing or carrying is also concealed.), Attacks Affected (Attack rolls against you have Disadvantage, and your attack rolls have Advantage. If a creature can somehow see you, you don\u2019t gain this benefit against that creature.)]invisible[\/tooltip] and silenced. The affected creature cannot target, perceive, or otherwise interact with its allies for the duration of the spell. If one of its allies hits it with a melee attack, the affected creature can make another Wisdom saving throw. On a successful save, the spell ends.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1551025","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}