{"name":"Breeze Compass","spell_level":"3-level","casting_time":"1 action","range":"Self","components":"Verbal, Somatic, Material","materials":"a magnetized needle","duration":"Concentration, 1 hour","school":"Divination","attack":"","effect":"Utility","higher_levels":"","classes":"Druid, Wizard","spell_description":"When you cast breeze compass, you must clearly imagine or mentally describe a location. It doesn\u2019t need to be a location you\u2019ve been to as long as you know it exists on the Material Plane. Within moments, a gentle breeze arises and blows along the most efficient path toward that destination. Only you can sense this breeze, and whenever it brings you to a decision point (a fork in a passageway, for example), you must make a successful DC 8 Intelligence (Arcana) check to deduce which way the breeze indicates you should go. On a failed check, the spell ends. The breeze guides you around cliffs, lava pools, and other natural obstacles, but it doesn\u2019t avoid enemies or hostile creatures.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1551035","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}