{"name":"Cloak of Vermin","spell_level":"3-level","casting_time":"1 action","range":"Self","components":"Verbal, Somatic, Material","materials":"a handful of dead flies","duration":"Concentration, 10 minutes","school":"Conjuration","attack":"","effect":"Buff","higher_levels":"","classes":"Druid, Warlock","spell_description":"You conjure a writhing garment of living insects that protect you and harm your foes. While the spell is active, you gain a +1 bonus to AC. Whenever a creature within 5 feet of you hits you with a melee attack, the insects lash out, dealing 2d4 piercing damage to the attacker. As a bonus action, you can command your cloak to leave your body, becoming a swarm of insects, and enter the space of an adjacent foe. The swarm attacks that foe until you use a bonus action to command it to return to you, the foe moves more than 5 feet away from you, the spell ends, or the swarm dies. You lose the protective benefit of the cloak when using it in this fashion.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1551227","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}