{"name":"Deep Magic Thunderclap","spell_level":"3-level","casting_time":"1 action","range":"Self","components":" Somatic","materials":"","duration":"Instant","school":"Evocation","attack":"CON Save","effect":"Thunder","higher_levels":"","classes":"Cleric, Sorcerer, Wizard","spell_description":"You clap your hands, emitting a peal of thunder. Each creature within 20 feet of you takes 8d4 thunder damage and is [tooltip:While you have the Deafened condition, you experience the following effect: Can\u2019t Hear (You can\u2019t hear and automatically fail any ability check that requires hearing.)]deafened[\/tooltip] for 1d8 rounds, or it takes half as much damage and isn\u2019t [tooltip:While you have the Deafened condition, you experience the following effect: Can\u2019t Hear (You can\u2019t hear and automatically fail any ability check that requires hearing.)]deafened[\/tooltip] if it makes a successful Constitution saving throw. On a saving throw that fails by 5 or more, the creature is also [tooltip:While you have the Stunned condition, you experience the following effects: Incapacitated (You have the Incapacitated condition.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Attacks Affected (Attack rolls against you have Advantage.)]stunned[\/tooltip] for 1 round. This spell doesn\u2019t function in an area affected by a silence spell. Very brittle material such as crystal might be shattered if it\u2019s within range, at the GM\u2019s discretion; a character holding such an object can protect it from harm by making a successful Dexterity saving throw. ","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1551314","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}