{"name":"Doom of Blue Crystal","spell_level":"3-level","casting_time":"1 action","range":"Self","components":"Verbal, Somatic, Material","materials":"a blue crystal","duration":"Concentration, 3 rounds","school":"Transmutation","attack":"CON Save","effect":"Control","higher_levels":"","classes":"Cleric, Sorcerer, Wizard","spell_description":"You are surrounded by a field of glowing, blue energy lasting 3 rounds. Creatures within 5 feet of you, including yourself, must make a Constitution saving throw when the spell is cast and again at the start of each of your turns while the spell is in effect. A creature whose saving throw fails is [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]restrained[\/tooltip]; a [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]restrained[\/tooltip] creature whose saving throw fails is [tooltip:While you have the Paralyzed condition, you experience the following effects: Incapacitated (You have the Incapacitated condition.), Speed 0 (Your Speed is 0 and can\u2019t increase.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Attacks Affected (Attack rolls against you have Advantage.), Automatic Critical Hits (Any attack roll that hits you is a Critical Hit if the attacker is within 5 feet of you.)]paralyzed[\/tooltip]; and a [tooltip:While you have the Paralyzed condition, you experience the following effects: Incapacitated (You have the Incapacitated condition.), Speed 0 (Your Speed is 0 and can\u2019t increase.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Attacks Affected (Attack rolls against you have Advantage.), Automatic Critical Hits (Any attack roll that hits you is a Critical Hit if the attacker is within 5 feet of you.)]paralyzed[\/tooltip] creature whose saving throw fails is [tooltip:While you have the Petrified condition, you experience the following effects: Turned to Inanimate Substance (You are transformed, along with any nonmagical objects you are wearing and carrying, into a solid inanimate substance - usually stone. Your weight increases by a factor of ten, and you cease aging.), Incapacitated (You have the Incapacitated condition.), Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Resist Damage (You have Resistance to all damage.), Poison Immunity (You have Immunity to the Poisoned condition.)]petrified[\/tooltip] and transforms into a statue of blue crystal. As with all concentration spells, you can end the field at any time (no action required). If you are turned to crystal, the spell ends after all affected creatures make their saving throws. [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]Restrained[\/tooltip] and [tooltip:While you have the Paralyzed condition, you experience the following effects: Incapacitated (You have the Incapacitated condition.), Speed 0 (Your Speed is 0 and can\u2019t increase.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Attacks Affected (Attack rolls against you have Advantage.), Automatic Critical Hits (Any attack roll that hits you is a Critical Hit if the attacker is within 5 feet of you.)]paralyzed[\/tooltip] creatures recover immediately when the spell ends, but [tooltip:While you have the Petrified condition, you experience the following effects: Turned to Inanimate Substance (You are transformed, along with any nonmagical objects you are wearing and carrying, into a solid inanimate substance - usually stone. Your weight increases by a factor of ten, and you cease aging.), Incapacitated (You have the Incapacitated condition.), Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Resist Damage (You have Resistance to all damage.), Poison Immunity (You have Immunity to the Poisoned condition.)]petrification[\/tooltip] is permanent. Creatures turned to crystal can see, hear, and smell normally, but they don\u2019t need to eat or breathe. If shatter is cast on a crystal creature, it must succeed on a Constitution saving throw against the caster\u2019s spell save DC or be killed. Creatures transformed into blue crystal can be restored with [blocklink:1532786], [blocklink:1533012], or comparable magic.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1551317","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}