{"name":"Drown","spell_level":"3-level","casting_time":"1 action","range":"90ft.","components":"Verbal, Somatic, Material","materials":"a small piece of flotsam or seaweed","duration":"Instant","school":"Evocation","attack":"CON Save","effect":"Control","higher_levels":"When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.","classes":"Druid, Sorcerer, Wizard","spell_description":"You cause a creature's lungs to fill with seawater. Unless the target makes a successful Constitution saving throw, it immediately begins suffocating. A suffocating creature can\u2019t speak or perform verbal spell components. It can hold its breath, and thereafter can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round), after which it drops to 0 hit points and is dying. Huge or larger creatures are unaffected, as are creatures that can breathe water or that don\u2019t require air. A suffocating (not dying) creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1551330","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}