{"name":"Ears of the Bat","spell_level":"3-level","casting_time":"1 action","range":"Self","components":"Verbal, Somatic, Material","materials":"a bit of bat fur","duration":"Concentration, 1 hour","school":"Transmutation","attack":"","effect":"Buff","higher_levels":"","classes":"Druid, Warlock","spell_description":"You gain the keen hearing and echolocation abilities of a bat. For the duration of the spell, you have advantage on Wisdom (Perception) checks that rely on hearing, and you gain [tooltip:If you have Blindsight, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn\u2019t behind Total Cover even if you have the Blinded condition or are in Darkness. Moreover, in that range, you can see something that has the Invisible condition.]blindsight[\/tooltip] out to a range of 60 feet. You cannot use the [tooltip:If you have Blindsight, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn\u2019t behind Total Cover even if you have the Blinded condition or are in Darkness. Moreover, in that range, you can see something that has the Invisible condition.]blindsight[\/tooltip] ability while [tooltip:While you have the Deafened condition, you experience the following effect: Can\u2019t Hear (You can\u2019t hear and automatically fail any ability check that requires hearing.)]deafened[\/tooltip]. While the spell is in effect, you have disadvantage on saving throws against spells and effects that deal thunder damage.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1551334","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}