{"name":"Soothing Chant","spell_level":"3-level","casting_time":"1 action","range":"Self","components":"Verbal","materials":"","duration":"Concentration, 1 minute","school":"Abjuration","attack":"WIS Save","effect":"Control","higher_levels":"","classes":"Bard, Cleric","spell_description":"Intoning a lulling drone, you convince creatures not to do you harm. At the beginning of its turn, any creature that can hear you must make a Wisdom saving throw. On a failed save, the creature is [tooltip:While you have the Charmed condition, you experience the following effects: Can\u2019t Harm the Charmer (You can\u2019t attack the charmer or target the charmer with damaging abilities or magical effects.), Social Advantage (The charmer has Advantage on any ability check to interact with you socially.)]charmed[\/tooltip]. A creature [tooltip:While you have the Charmed condition, you experience the following effects: Can\u2019t Harm the Charmer (You can\u2019t attack the charmer or target the charmer with damaging abilities or magical effects.), Social Advantage (The charmer has Advantage on any ability check to interact with you socially.)]charmed[\/tooltip] by soothing chant can still act aggressively toward your allies. If it uses area attacks, the creature will position them so as not to include you in the area. \r\n\r\nOn a successful save, a creature can act against you normally, but it must make another saving throw in every round when you continue to chant and it can hear you. On your turn, you can use a bonus action to designate up to six other creatures that the [tooltip:While you have the Charmed condition, you experience the following effects: Can\u2019t Harm the Charmer (You can\u2019t attack the charmer or target the charmer with damaging abilities or magical effects.), Social Advantage (The charmer has Advantage on any ability check to interact with you socially.)]charmed[\/tooltip] creatures will not attack. The effects last for the duration or until you (or any other designated creatures) engage in hostile action against a [tooltip:While you have the Charmed condition, you experience the following effects: Can\u2019t Harm the Charmer (You can\u2019t attack the charmer or target the charmer with damaging abilities or magical effects.), Social Advantage (The charmer has Advantage on any ability check to interact with you socially.)]charmed[\/tooltip] creature or in its presence. Any creature that you attack or target with a harmful spell, or that sees you attack or cast a harmful spell against another [tooltip:While you have the Charmed condition, you experience the following effects: Can\u2019t Harm the Charmer (You can\u2019t attack the charmer or target the charmer with damaging abilities or magical effects.), Social Advantage (The charmer has Advantage on any ability check to interact with you socially.)]charmed[\/tooltip] creature, is no longer affected by this spell and can act normally against you (or against any creature you designated).","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1552162","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}