{"name":"Storm God's Doom","spell_level":"3-level","casting_time":"1 action","range":"60ft.","components":"Verbal, Somatic","materials":"","duration":"Instant","school":"Evocation","attack":"STR Save","effect":"Bludgeoning","higher_levels":"When you cast this spell using a spell slot of 4th level or higher, increase the distance affected creatures are thrown into the air by 10 feet for each slot level above 3rd.","classes":"Druid, Sorcerer, Wizard","spell_description":"A powerful wind swirls from your outstretched hand toward a point you choose within range, where it explodes with a low roar into vortex of air. Each creature in a 20-foot-radius cylinder centered on that point must make a Strength saving throw. On a failed save, the creature takes 3d8 bludgeoning damage, is pulled to the center of the cylinder, and is thrown 50 feet upward into the air. If a creature hits a solid obstruction when it\u2019s thrown upward (such as a stone ceiling), it takes bludgeoning damage as if it had fallen 50 feet, minus the distance it traveled upward. For example, if a creature hits the ceiling after rising only 10 feet, it takes bludgeoning damage as if it had fallen 40 feet, or 4d6 bludgeoning damage.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1552169","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}