{"name":"Harry","spell_level":"4-level","casting_time":"1 action","range":"120ft.","components":"Verbal, Somatic, Material","materials":"a bit of fur from a game animal","duration":"Concentration, 1 hour","school":"Enchantment","attack":"WIS Save","effect":"Control","higher_levels":"When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 8 hours, and the target can repeat the saving throw once each hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 24 hours, and the target can repeat the saving throw every 8 hours.","classes":"Bard, Druid, Ranger, Sorcerer, Wizard","spell_description":"You instill an irresistible sense of insecurity and terror in the target. The target must make a Wisdom saving throw. On a failed save, the target has disadvantage on Dexterity (Stealth) checks to avoid your notice and is [tooltip:While you have the Frightened condition, you experience the following effects: Ability Checks and Attacks Affected (You have Disadvantage on ability checks and attack rolls while the source of fear is within line of sight.), Can\u2019t Approach (You can\u2019t willingly move closer to the source of fear.)]frightened[\/tooltip] of you while you are within its line of sight. While you are within 1 mile of the target, you have advantage on Wisdom (Survival) checks to track the target, and the target can\u2019t take a long rest, terrified that you are just around the corner. The target can repeat the saving throw once every 10 minutes, ending the spell on a success. On a successful save, the target isn\u2019t affected, and you can\u2019t use this spell against it again for 24 hours.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1552993","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}