{"name":"Inspiring Speech","spell_level":"4-level","casting_time":"10 minutes","range":"60ft.","components":"Verbal","materials":"","duration":"1 hour","school":"Enchantment","attack":"","effect":"Buff","higher_levels":"","classes":"Bard, Paladin","spell_description":"The verbal component of this spell is a 10-minute-long, rousing speech. At the end of the speech, all your allies within the affected area who heard the speech gain a +1 bonus on attack rolls and advantage on saving throws for 1 hour against effects that cause the [tooltip:While you have the Charmed condition, you experience the following effects: Can\u2019t Harm the Charmer (You can\u2019t attack the charmer or target the charmer with damaging abilities or magical effects.), Social Advantage (The charmer has Advantage on any ability check to interact with you socially.)]charmed[\/tooltip] or [tooltip:While you have the Frightened condition, you experience the following effects: Ability Checks and Attacks Affected (You have Disadvantage on ability checks and attack rolls while the source of fear is within line of sight.), Can\u2019t Approach (You can\u2019t willingly move closer to the source of fear.)]frightened[\/tooltip] condition. Additionally, each recipient gains temporary hit points equal to your spellcasting ability modifier. If you move farther than 1 mile from your allies or you die, this spell ends. A character can be affected by only one casting of this spell at a time; subsequent, overlapping castings have no additional effect and don\u2019t extend the spell\u2019s duration.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1552997","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}