{"name":"Pitfall","spell_level":"4-level","casting_time":"1 action","range":"60ft.","components":"Verbal, Somatic","materials":"","duration":"1 minute","school":"Transmutation","attack":"DEX Save","effect":"Bludgeoning","higher_levels":"","classes":"Sorcerer, Wizard","spell_description":"A pit opens under a Huge or smaller creature you can see within range that does not have a flying speed. This pit isn\u2019t a simple hole in the floor or ground, but a passage to an extradimensional space. The target must succeed on a Dexterity saving throw or fall into the pit, which closes over it.\u00a0\r\n\r\nAt the end of your next turn, a new portal opens 20 feet above where the pit was located, and the creature falls out. It lands [tooltip:While you have the Prone condition, you experience the following effects: Restricted Movement (Your only movement options are to crawl or to spend an amount of movement equal to half your Speed rounded down to right yourself and thereby end the condition. If your Speed is 0, you can\u2019t right yourself), Attacks Affected (You have Disadvantage on attack rolls. An attack roll against you has Advantage if the attacker is within 5 feet of you. Otherwise, that attack roll has Disadvantage.)]prone[\/tooltip] and takes 6d6 bludgeoning damage. If the original target makes a successful saving throw, you can use a bonus action on your turn to reopen the pit in any location within range that you can see. The spell ends when a creature has fallen through the pit and taken damage, or when the duration expires.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1553027","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}