{"name":"Dark Web of the Spider Monarch","spell_level":"5-level","casting_time":"1 action","range":"Self","components":"Verbal, Somatic, Material","materials":"a thread of black silk","duration":"Concentration, 1 hour","school":"Conjuration","attack":"DEX Save","effect":"Necrotic","higher_levels":"","classes":"Warlock","spell_description":"A 30-foot cube centered on you, fills with sticky, night-black webbing. The webs are [tooltip:You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.]difficult terrain[\/tooltip] and [tooltip:In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight.]lightly obscured[\/tooltip] the area. You are unaffected by the aforementioned effects of the webs and gain a climbing speed of 30 feet when moving on the webs. \r\n\r\nIf the webs aren\u2019t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet. Each creature that starts its turn in the webs or that enters the webs during its turn must make a Dexterity saving throw. On a failed save, the creature is [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]restrained[\/tooltip] for as long as it remains in the webs or until it breaks free. Each turn that you are in the webs, you can use a bonus action to siphon life force from every creature [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]restrained[\/tooltip] by the webs. Each creature takes 3d6 necrotic damage, and you regain hit points equal to half the damage dealt. A creature [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]restrained[\/tooltip] by the webs can use its action to make a Strength check against your spell save DC. On a successful check, it is no longer [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]restrained[\/tooltip]. The webs are not flammable, but are susceptible to radiant damage. Any 5-foot cube of webs exposed to radiant damage dissipates to nothing in 1 round.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1553230","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}