{"name":"Emerald Cataclysm","spell_level":"7-level","casting_time":"1 action","range":"120 feet (30ft radius)","components":"V, S","materials":"","duration":"Instantaneous","school":"Evocation","attack":"Constitution saving throw","effect":"","higher_levels":"Damage increases by 1d10 per level above 7th.","classes":"Druid","spell_description":"You unleash the wrath of the Emerald Dream in a violent surge of natural force. Choose a point within range. All creatures of your choice in a 30-foot-radius sphere must make a Constitution saving throw.\r\n\r\nOn a failed save, a creature takes 10d10 nature damage and has disadvantage on Constitution and Dexterity saving throws until the end of its next turn. On a successful save, the creature takes half damage and suffers no additional effect.\r\n\r\nAny creature reduced to 0 hit points by this spell erupts in a burst of overgrown plant life.\r\n\r\n[i]Cannot be cast in Wild Shape.[\/i]","source":"Homebrew","tags":"","isShared":"on","templateId":"3000","blockId":"1553324","world":"1d440ebb-ccd0-40cd-90e4-4e557e1081d7","folder":"39030"}