{"name":"Surprise Blessing","spell_level":"5-level","casting_time":"1 action","range":"Touch","components":"Verbal, Somatic","materials":"","duration":"10 minutes","school":"Abjuration","attack":"","effect":"Buff","higher_levels":"","classes":"Cleric, Paladin","spell_description":"You touch a willing creature and choose one of the conditions listed below that the creature is currently subjected to. The condition\u2019s normal effect on the target is suspended, and the indicated effect applies instead. This spell\u2019s effect on the target lasts for the duration of the original condition or until the spell ends. If this spell ends before the original condition\u2019s duration expires, you become affected by the condition for as long as it lasts, even if you were not the original recipient of the condition.\r\n[ul]\r\n[li][b][tooltip:While you have the Blinded condition, you experience the following effects: Can\u2019t See (You can\u2019t see and automatically fail any ability check that requires sight.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.)]blinded[\/tooltip][\/b]: The target gains [tooltip:If you have Truesight, your vision is enhanced within a specified range. Within that range, your vision pierces through the following: Darkness (You can see in normal and magical Darkness.), Invisibility (You see creatures and objects that have the Invisible condition.), Visual Illusions (Visual illusions appear transparent to you, and you automatically succeed on saving throws against them.), Transformations (You discern the true form of any creature or object you see that has been transformed by magic.), Ethereal Plane (You see into the Ethereal Plane.)]truesight[\/tooltip] out to a range of 10 feet and can see 10 feet into the Ethereal Plane.[\/li]\r\n[li][b][tooltip:While you have the Charmed condition, you experience the following effects: Can\u2019t Harm the Charmer (You can\u2019t attack the charmer or target the charmer with damaging abilities or magical effects.), Social Advantage (The charmer has Advantage on any ability check to interact with you socially.)]charmed[\/tooltip][\/b]: The target\u2019s Charisma score becomes 19, unless it is already higher than 19, and it gains immunity to charm effects.[\/li]\r\n[li][b][tooltip:While you have the Frightened condition, you experience the following effects: Ability Checks and Attacks Affected (You have Disadvantage on ability checks and attack rolls while the source of fear is within line of sight.), Can\u2019t Approach (You can\u2019t willingly move closer to the source of fear.)]frightened[\/tooltip][\/b]: The target emits a 10-foot-radius aura of dread. Each creature the target designates that starts its turn in the aura must make a successful Wisdom saving throw or be [tooltip:While you have the Frightened condition, you experience the following effects: Ability Checks and Attacks Affected (You have Disadvantage on ability checks and attack rolls while the source of fear is within line of sight.), Can\u2019t Approach (You can\u2019t willingly move closer to the source of fear.)]frightened[\/tooltip] of the target. A creature [tooltip:While you have the Frightened condition, you experience the following effects: Ability Checks and Attacks Affected (You have Disadvantage on ability checks and attack rolls while the source of fear is within line of sight.), Can\u2019t Approach (You can\u2019t willingly move closer to the source of fear.)]frightened[\/tooltip] in this way that starts its turn outside the aura repeats the saving throw, ending the condition on itself on a success.[\/li]\r\n[li][b][tooltip:While you have the Paralyzed condition, you experience the following effects: Incapacitated (You have the Incapacitated condition.), Speed 0 (Your Speed is 0 and can\u2019t increase.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Attacks Affected (Attack rolls against you have Advantage.), Automatic Critical Hits (Any attack roll that hits you is a Critical Hit if the attacker is within 5 feet of you.)]paralyzed[\/tooltip][\/b]: The target can use one extra bonus action or reaction per round.[\/li]\r\n[li][b][tooltip:While you have the Petrified condition, you experience the following effects: Turned to Inanimate Substance (You are transformed, along with any nonmagical objects you are wearing and carrying, into a solid inanimate substance - usually stone. Your weight increases by a factor of ten, and you cease aging.), Incapacitated (You have the Incapacitated condition.), Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Resist Damage (You have Resistance to all damage.), Poison Immunity (You have Immunity to the Poisoned condition.)]petrified[\/tooltip][\/b]: The target gains a +2 bonus to AC.[\/li]\r\n[li][b][tooltip:While you have the Poisoned condition, you experience the following effect: Ability Checks and Attacks Affected (You have Disadvantage on attack rolls and ability checks.)]poisoned[\/tooltip][\/b]: The target heals 2d6 hit points at the start of its next turn, and it gains immunity to poison damage and the [tooltip:While you have the Poisoned condition, you experience the following effect: Ability Checks and Attacks Affected (You have Disadvantage on attack rolls and ability checks.)]poisoned[\/tooltip] condition. [\/li]\r\n[li][b][tooltip:While you have the Stunned condition, you experience the following effects: Incapacitated (You have the Incapacitated condition.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Attacks Affected (Attack rolls against you have Advantage.)]stunned[\/tooltip][\/b]: The target has advantage on Intelligence, Wisdom, and Charisma saving throws.[\/li]","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1553450","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}