{"name":"Smiting Arrow","spell_level":"6-level","casting_time":"1 action","range":"Touch","components":"Verbal, Somatic, Material","materials":"an arrow and a drop of blood, strand of hair, or small personal item","duration":"24 hours","school":"Evocation","attack":"CON Save","effect":"Radiant","higher_levels":"","classes":"Cleric","ritual":"1","spell_description":"By casting this spell, you imbue a piece of ammunition to have greater effect on a specific target. To this end, you need something directly associated with the creature for which the arrow is intended\u2014a drop of its blood, a strand of its hair, an item of clothing it recently wore, or something similar\u2014which is consumed in the casting of the spell. For the next 24 hours, if the ammunition is used to make a ranged attack against the specific target and it hits, it deals an extra 6d10 radiant damage to the target and [tooltip:While you have the Stunned condition, you experience the following effects: Incapacitated (You have the Incapacitated condition.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Attacks Affected (Attack rolls against you have Advantage.)]stuns[\/tooltip] it for 1 round. If the target makes a successful Constitution saving throw, it takes half as much radiant damage and is not [tooltip:While you have the Stunned condition, you experience the following effects: Incapacitated (You have the Incapacitated condition.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Attacks Affected (Attack rolls against you have Advantage.)]stunned[\/tooltip]. If the attack is a critical hit, the creature has disadvantage on its saving throw. ","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1553481","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}