{"name":"Bloody Smite","spell_level":"1-level","casting_time":"1 bonus action","range":"Self","components":"Verbal","materials":"","duration":"Concentration, 1 minute","school":"Necromancy","attack":"CON Save","effect":"Necrotic","higher_levels":"","classes":"Cleric, Druid, Ranger, Wizard with Blood Specialization","spell_description":"The next time during the spell\u2019s duration that you hit a creature with a melee weapon attack, your weapon pulses with a dull red light, and the attack deals an extra 1d6 necrotic damage to the target. Until the spell ends, the target must make a Constitution saving throw at the start of each of its turns. On a failed save, it takes 1d6 necrotic damage, it bleeds profusely from the mouth, and it can\u2019t speak intelligibly or cast spells that have a verbal component. On a successful save, the spell ends. If the target or an ally within 5 feet of it uses an action to tend the wound and makes a successful Wisdom (Medicine) check against your spell save DC, or if the target receives magical healing, the spell ends.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1554734","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}