{"name":"Blood Armor","spell_level":"3-level","casting_time":"1 bonus action","range":"Self","components":"Verbal, Somatic","materials":"you must have just struck a foe with a melee weapon","duration":"1 hour","school":"Necromancy","attack":"","effect":"Protection","higher_levels":"","classes":"Sorcerer, Warlock, Wizard with Blood Specialization","spell_description":"When you strike a foe with a melee weapon attack, you can immediately cast blood armor as a bonus action. The foe you struck must contain blood; if the target doesn\u2019t bleed, the spell ends without effect.The blood flowing from your foe magically increases in volume and forms a suit of armor around you, granting you an Armor Class of 18 + your Dexterity modifier for the spell\u2019s duration. This armor has no Strength requirement, doesn\u2019t hinder spellcasting, and doesn\u2019t incur disadvantage on Dexterity (Stealth) checks. If the creature you struck was a celestial, blood armor also grants you advantage on Charisma saving throws for the duration of the spell.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1555095","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37950","isShared":"on"}