{"name":"Roaming Pain","spell_level":"1-level","casting_time":"1 action","range":"30ft.","components":"Verbal, Somatic","materials":"","duration":"Concentration, 1 minute","school":"Necromancy","attack":"CON Save","effect":"Control","higher_levels":"","classes":"Wizard with Chaos Specialization","spell_description":"You afflict a single humanoid within range with severe pain in a random part of its body. Roll a d6 and consult the table to determine the spell\u2019s initial effect.\r\n[table]\r\n[tr][th]d6[\/th][th]Effect[\/th]\r\n[\/tr]\r\n[tr][td]1[\/td][td]Head - Incapacitate[\/td]\r\n[\/tr]\r\n[tr][td]2[\/td][td]Throat - Unable to speak coherently or cast spells with verbal components[\/td]\r\n[\/tr]\r\n[tr][td]3[\/td][td]Chest - Cannot take bonus actions[\/td]\r\n[\/tr]\r\n[tr][td]4[\/td][td]Abdomen - Disadvantage on CON saving throws[\/td]\r\n[\/tr]\r\n[tr][td]5[\/td][td]Arm - Disadvantage on attack rolls, STR and DEX skill checks[\/td]\r\n[\/tr]\r\n[tr][td]6[\/td][td]Leg - Movement halved[\/td]\r\n[\/tr]\r\n[\/table]\r\nThe target must make a Constitution saving throw. On a successful save, it is able to function despite the pain and ignore the effects. At the start of the target\u2019s turn each round for the duration of the spell, roll again on the table to see where the pain affects the target in that round.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1555112","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}