{"name":"Paragon of Chaos","spell_level":"8-level","casting_time":"1 action","range":"Self","components":"Verbal","materials":"","duration":"Concentration, 1 minute","school":"Transmutation","attack":"","effect":"Buff","higher_levels":"","classes":"Bard, Wizard with Chaos Specialization","spell_description":"You become a humanoid-shaped swirling mass of color and sound. You gain resistance to bludgeoning, piercing, and slashing damage, and immunity to poison and psychic damage. You are also immune to the following conditions: [tooltip:While you have the Exhaustion condition, you experience the following effects: Exhaustion Levels (This condition is cumulative. Each time you receive it, you gain 1 Exhaustion level. You die if your Exhaustion level is 6.), D20 Tests Affected (When you make a D20 Test, the roll is reduced by 2 times your Exhaustion level.), Speed Reduced (Your Speed is reduced by a number of feet equal to 5 times your Exhaustion level.), Removing Exhaustion Levels (Finishing a Long Rest removes 1 of your Exhaustion levels. When your Exhaustion level reaches 0, the condition ends.)]exhaustion[\/tooltip], [tooltip:While you have the Paralyzed condition, you experience the following effects: Incapacitated (You have the Incapacitated condition.), Speed 0 (Your Speed is 0 and can\u2019t increase.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Attacks Affected (Attack rolls against you have Advantage.), Automatic Critical Hits (Any attack roll that hits you is a Critical Hit if the attacker is within 5 feet of you.)]paralyzed[\/tooltip], [tooltip:While you have the Petrified condition, you experience the following effects: Turned to Inanimate Substance (You are transformed, along with any nonmagical objects you are wearing and carrying, into a solid inanimate substance - usually stone. Your weight increases by a factor of ten, and you cease aging.), Incapacitated (You have the Incapacitated condition.), Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Resist Damage (You have Resistance to all damage.), Poison Immunity (You have Immunity to the Poisoned condition.)]petrified[\/tooltip], [tooltip:While you have the Poisoned condition, you experience the following effect: Ability Checks and Attacks Affected (You have Disadvantage on attack rolls and ability checks.)]poisoned[\/tooltip], and [tooltip:While you have the Unconscious condition, you experience the following effects: Inert (You have the Incapacitated and Prone conditions, and you drop whatever you\u2019re holding. When this condition ends, you remain Prone.), Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Automatic Critical Hits (Any attack roll that hits you is a Critical Hit if the attacker is within 5 feet of you.), Unaware (You\u2019re unaware of your surroundings.)]unconscious[\/tooltip]. Finally, you gain [tooltip:If you have Truesight, your vision is enhanced within a specified range. Within that range, your vision pierces through the following: Darkness (You can see in normal and magical Darkness.), Invisibility (You see creatures and objects that have the Invisible condition.), Visual Illusions (Visual illusions appear transparent to you, and you automatically succeed on saving throws against them.), Transformations (You discern the true form of any creature or object you see that has been transformed by magic.), Ethereal Plane (You see into the Ethereal Plane.)]truesight[\/tooltip] to 30 feet and can teleport 30 feet as a move. Each round, as a bonus action, you can cause an automatic chaos magic surge, choosing either yourself or another creature you can see within 60 feet as the caster for the purpose of resolving the effect. You must choose the target before rolling percentile dice to determine the nature of the surge. The DC of any required saving throw is calculated as if you were the caster.","source":"Deep Magic Volume 1","tags":"","isShared":"on","templateId":"3000","blockId":"1555569","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951"}