{"name":"Spin","spell_level":"2-level","casting_time":"1 action","range":"60ft.","components":"Verbal, Somatic","materials":"","duration":"1 minute","school":"Enchantment","attack":"WIS Save","effect":"Control","higher_levels":"","classes":"Sorcerer, Warlock, Wizard with Clockwork Specialization","spell_description":"You designate a creature you can see within range and tell it to spin. The creature can resist this command with a successful Wisdom saving throw. On a failed save, the creature spins in place for the duration of the spell. A spinning creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that has spun for 1 round or longer becomes dizzy and has disadvantage on attack rolls and ability checks until 1 round after it stops spinning. ","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1555643","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}