{"name":"Servant of Doom","spell_level":"4-level","casting_time":"1 bonus action","range":"Self","components":"Verbal","materials":"","duration":"Concentration, 1 minute","school":"Transmutation","attack":"","effect":"Buff","higher_levels":"","classes":"Cleric, Druid, Sorcerer, Warlock with Dark Specialization","spell_description":"A force of destruction gifts you a portion of its power. Each time you cast this spell, you choose whether to assume the form of the emissary or the form of the envoy for the duration.\r\n[br]\r\n[br]\r\n[b]Emissary[\/b]. The blood in your veins shines through your skin, extra eyes open in your flesh, and you gain the following benefits:\r\n[ul]\r\n[li]You gain a flying speed equal to your walking speed and the ability to hover, though you must stay within 5 feet of the ground.[\/li]\r\n[li]You gain [tooltip:If you have Truesight, your vision is enhanced within a specified range. Within that range, your vision pierces through the following: Darkness (You can see in normal and magical Darkness.), Invisibility (You see creatures and objects that have the Invisible condition.), Visual Illusions (Visual illusions appear transparent to you, and you automatically succeed on saving throws against them.), Transformations (You discern the true form of any creature or object you see that has been transformed by magic.), Ethereal Plane (You see into the Ethereal Plane.)]truesight[\/tooltip] out to a range of 60 feet.[\/li]\r\n[li]Creatures have disadvantage on Wisdom saving throws against your spells and abilities.[\/li]\r\n[li]You have advantage on Intelligence- or Wisdom-based attack rolls.[\/li]\r\n[\/ul]\r\n[b]Envoy[\/b]. Your skin becomes stonelike, bony growths erupt across your body, and you gain the following benefits:\r\n[ul]\r\n[li]You ignore [tooltip:You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.]difficult terrain[\/tooltip] for movement purposes.[\/li]\r\n[li]You can move through walls and other solid barriers if you succeed on a Strength check you make just before moving up to the barrier. The DC equals 10 + twice the barrier\u2019s thickness in feet.[\/li]\r\n[li]You have advantage on Strength- or Dexterity-based attack rolls.[\/li]\r\n[li]Your melee weapon attacks deal an extra 1d6 slashing damage on a hit.[\/li]\r\n[\/ul]\r\n","source":"Deep Magic Volume 1","tags":"","isShared":"on","templateId":"3000","blockId":"1556475","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951"}