{"name":"Aspect of the Dragon","spell_level":"7-level","casting_time":"1 action","range":"Self","components":"Verbal, Somatic, Material","materials":"a dragon scale","duration":"Concentration, 1 minute","school":"Transmutation","attack":"","effect":"Buff","higher_levels":"","classes":"Sorcerer with Dragon Specialization","spell_description":"This spell draws out the ancient nature within your blood, allowing you to assume the form of any dragon-type creature of challenge 10 or less. You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn\u2019t reduce your normal form to 0 hit points, you aren\u2019t knocked [tooltip:While you have the Unconscious condition, you experience the following effects: Inert (You have the Incapacitated and Prone conditions, and you drop whatever you\u2019re holding. When this condition ends, you remain Prone.), Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Automatic Critical Hits (Any attack roll that hits you is a Critical Hit if the attacker is within 5 feet of you.), Unaware (You\u2019re unaware of your surroundings.)]unconscious[\/tooltip]. \r\n\r\nYou retain the benefits of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can speak only if the dragon can normally speak. When you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions normally, but equipment doesn\u2019t change shape or size to match the new form. Any equipment that the new form can\u2019t wear must either fall to the ground or merge into the new form. The GM has final say on whether the new form can wear or use a particular piece of equipment. Equipment that merges has no effect in that state.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1556823","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}