{"name":"Scry Ambush","spell_level":"4-level","casting_time":"1 reaction, which you take when an enemy tries to make a surprise attack against you","range":"Self","components":"Verbal, Somatic","materials":"","duration":"Instant","school":"Divination","attack":"","effect":"Control","higher_levels":"","classes":"Bard, Cleric, Druid, Ranger, Sorcerer, Warlock, Wizard with Temporal Specialization","spell_description":"You foresee your foe\u2019s strike a split second before it occurs. When you cast this spell successfully, you also designate a number of your allies that can see or hear you equal to your spellcasting ability modifier + your proficiency bonus. Those allies are also not [tooltip:If a creature is caught unawares by the start of combat, that creature is surprised, which causes it to have Disadvantage on its Initiative roll.]surprised[\/tooltip] by the attack and can act normally in the first round of combat. If you would be [tooltip:If a creature is caught unawares by the start of combat, that creature is surprised, which causes it to have Disadvantage on its Initiative roll.]surprised[\/tooltip], you must make a check using your spellcasting ability at the moment your reaction would be triggered. The check DC is equal to the current initiative count. On a failed check, you are [tooltip:If a creature is caught unawares by the start of combat, that creature is surprised, which causes it to have Disadvantage on its Initiative roll.]surprised[\/tooltip] and can\u2019t use your reaction to cast this spell until after your next turn. On a successful check, you can use your reaction to cast this spell immediately.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1560613","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}