{"name":"Time Slippage","spell_level":"8-level","casting_time":"1 action","range":"60ft.","components":"Verbal, Somatic, Material","materials":"the heart of a chaotic creature of challenge rating 5 or higher, worth 500 gp","duration":"Concentration, 1 minute","school":"Enchantment","attack":"INT Save","effect":"Control","higher_levels":"","classes":"Warlock, Wizard with Temporal Specialization","spell_description":"You ensnare a creature within range in an insidious trap, causing different parts of its body to function at different speeds. The creature must make an Intelligence saving throw. On a failed save, it is [tooltip:While you have the Stunned condition, you experience the following effects: Incapacitated (You have the Incapacitated condition.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Attacks Affected (Attack rolls against you have Advantage.)]stunned[\/tooltip] until the end of its next turn. On a success, the creature\u2019s speed is halved and it has disadvantage on attack rolls and saving throws until the end of its next turn. The creature repeats the saving throw at the end of each of its turns, with the same effects for success and failure. In addition, the creature has disadvantage on Strength or Dexterity saving throws but advantage on Constitution or Charisma saving throws for the spell\u2019s duration (a side effect of the chronal anomaly suffusing its body). The spell ends if the creature makes three successful saves in a row.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1561103","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}