{"name":"Time Jump","spell_level":"8-level","casting_time":"1 action","range":"Touch","components":"Verbal, Somatic","materials":"","duration":"Instant","school":"Transmutation","attack":"CON Save","effect":"Control","higher_levels":"","classes":"Bard, Sorcerer, Wizard with Temporal Specialization","spell_description":"You touch a construct and throw it forward in time if it fails a Constitution saving throw. The construct disappears for 1d4 + 1 rounds, during which time it cannot act or be acted upon in any way. When the construct returns, it is unaware that any time has passed.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1561104","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}