{"name":"Void Rift","spell_level":"9-level","casting_time":"1 action","range":"300ft.","components":"Verbal, Somatic, Material","materials":"a black opal worth 500 gp, carved with a Void glyph","duration":"Concentration, 1 minute","school":"Evocation","attack":"STR Save","effect":"Necrotic","higher_levels":"","classes":"Wizard with Void Specialization","spell_description":"You speak a hideous string of Void Speech that leaves your mouth bloodied, causing a rift into nothingness to tear open. The rift takes the form of a 10-foot-radius sphere, and it forms around a point you can see within range.\u00a0\r\n\r\nThe area within 40 feet of the sphere\u2019s outer edge becomes [tooltip:You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.]difficult terrain[\/tooltip] as the Void tries to draw everything into itself. A creature that starts its turn within 40 feet of the sphere or that enters that area for the first time on its turn must succeed on a Strength saving throw or be pulled 15 feet toward the rift. A creature that starts its turn in the rift or that comes into contact with it for the first time on its turn takes 8d10 necrotic damage. Creatures inside the rift are [tooltip:While you have the Blinded condition, you experience the following effects: Can\u2019t See (You can\u2019t see and automatically fail any ability check that requires sight.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.)]blinded[\/tooltip] and [tooltip:While you have the Deafened condition, you experience the following effect: Can\u2019t Hear (You can\u2019t hear and automatically fail any ability check that requires hearing.)]deafened[\/tooltip]. Unattended objects within 40 feet of the rift are drawn 15 feet toward it at the start of your turn, and they take damage as creatures if they come into contact with it. While concentrating on the spell, you take 2d6 necrotic damage at the end of each of your turns.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1561125","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}