{"name":"Entomb in Ice","spell_level":"2-level","casting_time":"1 action","range":"60ft.","components":"Verbal, Somatic","materials":"","duration":"Concentration, 1 minute","school":"Evocation","attack":"DEX Save","effect":"Cold","higher_levels":"When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. The creatures must be within 30 feet of each other when you target them.","classes":"Sorcerer, Warlock, Wizard with Winter Specialization","spell_description":"You trap a creature in a thick coating of ice. The target must succeed on a Dexterity saving throw or be [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]restrained[\/tooltip] for the duration. At the beginning of the trapped creature\u2019s turn, it takes 2d4 cold damage. On its turn, an entombed creature (or an ally) can take an action to make a Strength check against your spell save DC. On a success, the entombed creature is freed. The icy tomb is also susceptible to damage and vulnerable to fire. Damage equal to your spell save DC will destroy the tomb and free the target.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1561248","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}