{"name":"Deep Freeze","spell_level":"4-level","casting_time":"1 action","range":"60ft.","components":"Verbal, Somatic, Material","materials":"a piece of ice or quartz","duration":"Concentration, 1 minute","school":"Evocation","attack":"DEX Save","effect":"Cold","higher_levels":"When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.","classes":"Sorcerer, Wizard with Winter Specialization","spell_description":"You send a blast of deep cold at a creature, dealing 4d8 cold damage to it and encasing it in ice. An encased creature is [tooltip:While you have the Grappled condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (You have Disadvantage on attack rolls against any target other than the grappler.), Movable (The grappler can drag or carry you when it moves, but every foot of movement costs it 1 extra foot unless you are Tiny or two or more sizes smaller than it.)]grappled[\/tooltip] and takes an extra 2d8 cold damage at the start of its turn every round it remains encased. If the target of this spell makes a successful Dexterity saving throw, it takes half the damage and none of the extra damage and is not encased in ice, but the ice that clings to its body reduces its speed by 15 feet (to a minimum speed of 5 feet) until it takes an action to remove the ice. A [tooltip:While you have the Grappled condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (You have Disadvantage on attack rolls against any target other than the grappler.), Movable (The grappler can drag or carry you when it moves, but every foot of movement costs it 1 extra foot unless you are Tiny or two or more sizes smaller than it.)]grappled[\/tooltip] target can take an action to make a Strength check against your spell save DC, breaking free of the ice on a success. Alternatively, another creature within 5 feet of the target can make a Strength check on its turn, freeing the creature on a success. The ice can also be attacked. It has AC 12, 10 hit points, and vulnerability to fire damage.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1561273","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}