{"name":"Evercold","spell_level":"4-level","casting_time":"1 action","range":"30ft.","components":"Verbal, Somatic, Material","materials":"an insect that froze to death","duration":"Dispel","school":"Necromancy","attack":"WIS Save","effect":"Cold","higher_levels":"","classes":"Cleric, Warlock, Wizard with Winter Specialization","spell_description":"You target a creature within the spell\u2019s range, and that creature must make a successful Wisdom saving throw or take 1d6 cold damage. In addition, the target is cursed to feel as if it\u2019s exposed to extreme cold. For the duration of evercold, the target must make a successful DC 10 Constitution saving throw at the end of each hour or gain one level of [tooltip:While you have the Exhaustion condition, you experience the following effects: Exhaustion Levels (This condition is cumulative. Each time you receive it, you gain 1 Exhaustion level. You die if your Exhaustion level is 6.), D20 Tests Affected (When you make a D20 Test, the roll is reduced by 2 times your Exhaustion level.), Speed Reduced (Your Speed is reduced by a number of feet equal to 5 times your Exhaustion level.), Removing Exhaustion Levels (Finishing a Long Rest removes 1 of your Exhaustion levels. When your Exhaustion level reaches 0, the condition ends.)]exhaustion[\/tooltip]. The target has advantage on the hourly saving throws if wearing suitable cold-weather clothing, but it has disadvantage on saving throws against other spells and magic that deal cold damage (regardless of its clothing) for the spell\u2019s duration. The spell can be ended by its caster or by [blocklink:1532786] or [blocklink:1532806].","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1561278","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}