{"name":"Triumph of Ice","spell_level":"7-level","casting_time":"1 action","range":"100ft.","components":"Verbal, Somatic, Material","materials":"a stone extracted from glacial ice","duration":"Concentration, 1 minute","school":"Transmutation","attack":"","effect":"Control","higher_levels":"","classes":"Druid, Sorcerer, Wizard with Winter Specialization","spell_description":"You transform one of the four elements\u2014air, earth, fire, or water\u2014into ice or snow. The affected area is a sphere with a radius of 100 feet, centered on you. The specific effect depends on the element you choose.\r\n[ul]\r\n[li][b]Air[\/b]. Vapor condenses into snowfall. If the effect of a [blocklink:1531452] spell, a [blocklink:1532813], or similar magic is in the area, this spell negates it. A creature of elemental air within range takes 8d6 cold damage\u2014and, if airborne, it must make a successful Constitution saving throw at the start of its turn to avoid being knocked [tooltip:While you have the Prone condition, you experience the following effects: Restricted Movement (Your only movement options are to crawl or to spend an amount of movement equal to half your Speed rounded down to right yourself and thereby end the condition. If your Speed is 0, you can\u2019t right yourself), Attacks Affected (You have Disadvantage on attack rolls. An attack roll against you has Advantage if the attacker is within 5 feet of you. Otherwise, that attack roll has Disadvantage.)]prone[\/tooltip] (no falling damage).[\/li]\r\n[li][b]Earth[\/b]. Soil freezes into permafrost to a depth of 10 feet. A creature burrowing through the area has its speed halved until the area thaws, unless it can burrow through solid rock. A creature of elemental earth within range must make a successful Constitution saving throw or take 8d6 cold damage.[\/li]\r\n[li][b]Fire[\/b]. Flames or other sources of extreme heat (such as molten lava) on the ground within range transform into shards of ice, and the area they occupy becomes [tooltip:You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.]difficult terrain[\/tooltip]. Each creature in the previously burning area takes 2d6 slashing damage when the spell is cast and 1d6 slashing damage for every 5 feet it moves in the area (unless it is not hindered by icy terrain) until the spell ends; a successful Dexterity saving throw reduces the slashing damage by half. A creature of elemental fire within range must make a successful Constitution saving throw or take 8d6 cold damage and be [tooltip:While you have the Stunned condition, you experience the following effects: Incapacitated (You have the Incapacitated condition.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Attacks Affected (Attack rolls against you have Advantage.)]stunned[\/tooltip] for 1d6 rounds.[\/li]\r\n[li][b]Water[\/b]. Open water (a pond, lake, or river) freezes to a depth of 4 feet. A creature on the surface of the water when it freezes must make a successful Dexterity saving throw to avoid being trapped in the ice. A trapped creature can free itself by using an action to make a successful Strength (Athletics) check. A creature of elemental water within range takes no damage from the spell but is [tooltip:While you have the Paralyzed condition, you experience the following effects: Incapacitated (You have the Incapacitated condition.), Speed 0 (Your Speed is 0 and can\u2019t increase.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Attacks Affected (Attack rolls against you have Advantage.), Automatic Critical Hits (Any attack roll that hits you is a Critical Hit if the attacker is within 5 feet of you.)]paralyzed[\/tooltip] for 1d6 rounds unless it makes a successful Constitution saving throw, and it treats the affected area as [tooltip:You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.]difficult terrain[\/tooltip].[\/li]\r\n[\/ul]","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1561306","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}