{"name":"Baldurian Glyph of Warding","spell_level":"3-level","casting_time":"1 action","range":"30ft. (15ft. radius circle)","components":"Verbal, Somatic","materials":"","duration":"Dispel","school":"Abjuration","attack":"DEX Save","effect":"Acid, Cold, Fire, Lightning, Thunder, or Control","higher_levels":"","classes":"Bard, Cleric, Wizard","spell_description":"Inscribe a 15 ft. circle of arcane glyphs on the ground. When stepped on by a hostile creature, the selected magical effect will trigger against all creatures located within the circle. Creatures within range must succeed on a Dexterity saving throw to take half damage or negate the magical effect.\r\n[ul]\r\n[li][b]Acid[\/b]: The glyphs explode and deal 5d8 Acid damage to all creatures within range.[\/li]\r\n[li][b]Cold[\/b]: The glyphs explode and deal 5d8 Cold damage to all creatures within range.[\/li]\r\n[li][b]Fire[\/b]: The glyphs explode and deal 5d8 Fire damage to all creatures within range.[\/li]\r\n[li][b]Lightning[\/b]: The glyphs explode and deal 5d8 Lightning damage to all creatures within range.[\/li]\r\n[li][b]Thunder[\/b]: The glyphs explode and deal 5d8 Thunder damage to all creatures within range.[\/li]\r\n[li][b]Detonation[\/b]: The glyphs emit a gust of wind that pushes all creatures within range 5 ft, away from the center of the glyph.[\/li]\r\n[li][b]Sleep[\/b]: The glyphs emit a soothing magic that puts all creatures within range to [blocklink:1531473]. A sleeping creature cannot move or act. Moreover, the creature falls [tooltip:While you have the Prone condition, you experience the following effects: Restricted Movement (Your only movement options are to crawl or to spend an amount of movement equal to half your Speed rounded down to right yourself and thereby end the condition. If your Speed is 0, you can\u2019t right yourself), Attacks Affected (You have Disadvantage on attack rolls. An attack roll against you has Advantage if the attacker is within 5 feet of you. Otherwise, that attack roll has Disadvantage.)]prone[\/tooltip]. It fails Strength and Dexterity saving throws automatically. Attack rolls against a sleeping creature have advantage, and any attack that hits the creature is a critical hit if the attacker is within 5 ft. of the creature. Sleep lasts 2 rounds or is removed when taking damage or receiving a Help action.[\/li]\r\n[\/ul]","source":"Baldur's Gate 3","tags":"","templateId":"3000","blockId":"1562147","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37647","isShared":"on"}