{"name":"Crown of Madness","spell_level":"2-level","casting_time":"1 action","range":"120 feet","components":"Verbal, Somatic","materials":"","duration":"1 minute","school":"Enchantment","attack":"Wisdom Save","effect":"Charmed","higher_levels":"","classes":"Bard, Sorcerer, Warlock, Wizard, Oathbreaker","spell_description":"[p]One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become [url:https:\/\/www.dndbeyond.com\/sources\/dnd\/free-rules\/rules-glossary#CharmedCondition]charmed[\/url] by you for the duration.[\/p]\r\n[p]While the target is [url:https:\/\/www.dndbeyond.com\/sources\/dnd\/free-rules\/rules-glossary#CharmedCondition]charmed[\/url] in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes. [br][br]The [url:https:\/\/www.dndbeyond.com\/sources\/dnd\/free-rules\/rules-glossary#CharmedCondition]charmed[\/url] target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach. [br][br]On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","source":"PHB 2014","tags":"Bard, Sorcerer, Warlock, Wizard, Oathbreaker, 2nd, Enchantment","isShared":"on","templateId":"3000","blockId":"1564892","world":"5899dba2-4e9b-490a-a8eb-9f8fef77daa4","folder":"40038"}