{"name":"Cape Buffalo","overview":"","image_id":"","ability_score_increase":"+2 Strength, +1 Dexterity","age":"","alignment":"","size":"Medium","speed":"30 feet","languages":"Common, Minotaur.","parent_race":"1573626","sub_races":"","race_features":"[p]Darkvision: 60 feet.[\/p]\r\n[p]Horns: Minotaur can use their horns to make unarmed strikes. On a hit, they deal 1d6 + Strength modifier piercing damage.[\/p]\r\n[p]Horn defense: When not wearing a shield, Cape Buffalo AC increases by 1.[\/p]\r\n[p]Goring charge: If Minotaur move at least 10 feet straight toward a creature and then hit it with a melee attack on the same turn; they can use a bonus action to make a horn attack.[\/p]\r\n[p]Sudden charge: If Cape Buffalo use Goring Charge and hit, the target cannot take reactions until the end of the target's next turn.[\/p]\r\n[p]Labyrinthine recall: Minotaur can perfectly recall any path they have traveled.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","description":"","source":"","jsondata":"","tags":"cape, buffalo, minotaur, animalia, bovine","templateId":"5520","blockId":"1573640","world":"99a86028-501f-4b9f-aea0-f1525336a3f1","folder":"40834","isShared":"on"}