{"name":"Sailor","description":"[p]You sailed on a seagoing vessel for years. In that\r\ntime, you faced down mighty storms, monsters o f the\r\ndeep, and those w ho wanted to sink your craft to the\r\nbottom less depths. Your first love is the distant line of\r\nthe horizon, but the time has com e to try your hand\r\nat something new.[\/p]\r\n[p]Discuss the nature of the ship you previously sailed\r\nwith your Dungeon Master. Was it a merchant ship,\r\na naval vessel, a ship of discovery, or a pirate ship?\r\nHow famous (or infamous) is it? Is it widely traveled?\r\nIs it still sailing, or is it missing and presumed lost\r\nwith all hands?[\/p]\r\n[p]What were your duties on board\u2014boatswain, captain,\r\nnavigator, cook, or some other position? W ho w ere the\r\ncaptain and first mate? Did you leave your ship on good\r\nterms with your fellows, or on the run?[\/p]\r\n[p][b]Skill Proficiencies[\/b]: Athletics, Perception[\/p]\r\n[p][b]Tool Proficiencies: [\/b][blocklink:15878], vehicles (water)[\/p]\r\n[p][b]Equipment:[\/b] A belaying pin (club), 50 feet of silk rope,\r\na lucky charm such as a rabbit foot or a small stone\r\nwith a hole in the center (or you may roll for a random\r\ntrinket on the Trinkets table in chapter 5), a set of\r\ncom m on clothes, and a belt pouch containing 10 gp[\/p]\r\n[h2]Feature: Ship's Passage[\/h2]\r\nWhen you need to, you can secure free passage on\r\na sailing ship for yourself and your adventuring\r\ncompanions. You might sail on the ship you served on,\r\nor another ship you have good relations with (perhaps\r\none captained by a form er crewmate). Because you\u2019re\r\ncalling in a favor, you can\u2019t be certain of a schedule or\r\nroute that will meet your every need. Your Dungeon\r\nMaster will determine how long it takes to get w here\r\nyou need to go. In return for your free passage, you\r\nand your companions are expected to assist the crew\r\nduring the voyage.","tags":"","isShared":"1","templateId":"27","blockId":"15880"}