{"name":"Malice","item_type":"Poison","rarity":"Varies","price":"250 gp","weight":".1 lbs","properties":"[p]Creatures that inhale Malice poison must succeed on a DC 15 Constitution saving throw or have the Poisoned condition for 1 hour. The creature also has the Blinded condition while Poisoned in this way.[\/p]\r\n[p][\/p]\r\n","description":"[p]Disguised to appear as a perfume, Malice is used in incredibly niche scenarios. A hunter tracking and hunting a multi-eyed monster. A vengeful understudy, hoping to steal the spotlight for a night. An adventurer trying to gain the upper hand in a fight. An assassin's last resort, being forced in close to their target. Not many would choose Malice as their first option when dealing in poisons, however, it's cheap, and has it's uses.[\/p]\r\n[p][\/p]\r\n","armor_class":"","strength_requirement":"","weapon_subtype":"None","weapon_damage":"","weapon_secondary_damage":"","weapon_damage_type":"None","weapon_range":"","attunement":"Natural","source":"D&D 5.5e Dungeon Master's Guide","image_gallery_id":"","tags":"","templateId":"2999","blockId":"1588314","world":"7ecae4b7-97e2-41cc-9969-bdb203d199b5","folder":"39460","isShared":"on"}