{"name":"Stunted Scamp","challenge_rating":"1\/2","xp":"","types":"Fiend","pb":"+2","size":"Small","sizer":"NONE","languages":"Daedric","alignment":"Chaotic Evil","description":"[b]Harvesting:[\/b] Lesser Soul","suggested_environments":"","armor_class":"12","hit_points":"9 (2d6+2) [roll:2d6+2]","strength":"6","dexterity":"15","constitution":"13","intelligence":"8","wisdom":"12","charisma":"14","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60 Ft., passive Perception 11","skills":"Acrobatics +4, Performance +4","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Frost","damage_immunities":"Fire, Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Daedra's Sight.[\/b] Magical darkness doesn't impede the scamp's darkvision.\r\n\r\n[b]Cowardice.[\/b] The scamp has disadvantage on saving throws against being frightened.\r\n\r\n[b]Nimble Escape.[\/b] The scamp can take the Disengage or Hide action as a bonus action on each of its turns.\r\n\r\n[b]Small Fighter.[\/b] Any weapon that has the Light property also has the Finesse property when used by this creature.\r\n\r\n[block:1467158]","actions":"[b]Claws.[\/b] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.\u00a0If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease.\r\n\r\n[b]Flames.[\/b] Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 4 (1d8) fire damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6979386","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1588881","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"31473"}