{"name":"Ranger Features","prerequisites":"","description":"[h1][b]Favored Enemy[\/b][\/h1]\r\n[br]\r\nYou have advantage on [b]Survival[\/b] checks to track your favored enemies, as well as on [b]INT[\/b] checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\r\n[br]\r\n[br]\r\n[b]Humanoids[\/b]\r\n[br]\r\nHumanoids are the main peoples of the world, both civilized and savage, including humans and a tremendous variety of other species.\r\n[br]\r\n[br]\r\n[b]Monstrosities[\/b]\r\n[br]\r\n[b]Monstrosities[\/b] are monsters in the strictest sense -- frightening creatures that are not ordinary, not truly natural, and almost never benign.\r\n[br]\r\n[br]\r\n[br]\r\n[h1][b]Natural Explorer[\/b][\/h1]\r\n[br]\r\nYou have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an[b] INT or WIS[\/b] check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn\u2019t slow your group\u2019s travel, your group can\u2019t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.\r\n[br]\r\n[b]Desert[\/b]\r\n[br]\r\nYou are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.\r\n[br]\r\n[br]\r\n[b]Forest[\/b]\r\n[b][\/b]\r\nYou are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.\r\n[br]\r\n[br]\r\n[br]\r\n[h1][b]Archery[\/b][\/h1]\r\nYou gain a [b]+2 bonus to attack rolls[\/b] you make with [b]ranged weapons[\/b].\r\n[br]\r\n[br]\r\n[br]\r\n[h1][b]Primeval Awareness[\/b][\/h1]\r\nAs an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn\u2019t reveal the creatures\u2019 location or number.\r\n[br]\r\nPrimeval Awareness: 1 Action\r\n[br]\r\n[br]\r\n[h1][b]Punish the Guilty[\/b][\/h1]\r\n[br]\r\nStarting when you choose this archetype at 3rd level, when you attack a creature with all its hit points, you can make one additional attack against it. If you deal damage to this creature, it has disadvantage on attack rolls it makes during its next turn.\r\n[br]\r\n[br]\r\n[h1][b]Extra Attack[\/b][\/h1]\r\n[br]\r\nYou can attack twice whenever you take the Attack action on your turn.","tabledata":"","tags":"","isShared":"on","templateId":"20","blockId":"1595516","world":"d456e675-1dbb-42c6-91b9-0b48d5898531","folder":"null"}