{"name":"Run'karo (Fire)","spell_level":"0-level (Cantrip)","casting_time":"1 action","range":"","components":"Somatic","materials":"","duration":"","school":"Evocation","attack":"Dexterity","effect":"fire","higher_levels":"","classes":"Runescribe","spell_description":"[p][b]Invoked[\/b] [[i]Cost: 1[\/i]] - When invoked, the rune gathers energy for a moment before exploding. After invoking the rune, it will explode at the end of your next turn, dealing 2d6 fire damage to all creatures in a 5 ft. radius. This burst will also ignite combustible objects within the area.[\/p]\r\n[p][b]Scribed[\/b] - When scribed onto an object, if the object is combustible, it immediately bursts into flames. These flames deal 1d4 fire damage at the start of each turn a creature is touching them, and spreads to nearby combustible objects within 5 ft. If the object is not combustible, its temperature increases sharply, making it hot to the touch; enough to deal 1d4 fire damage at the start of each turn a creature maintains contact with it. A number of cubic feet of material equal to your Rune Potency can be affected. Non-combustible objects remain heated until dispelled or you dismiss the rune. Cannot be scribed onto a creature.[\/p]\r\n[p][b]Synthesis[\/b] - Combining this rune with another intensifies the effects of the other rune, increasing the damage die of its effects by 1 per 2 points of Flow Reserve expended.[\/p]","source":"The Traveler's Guide to Aellorah","tags":"spells","isShared":"on","templateId":"3000","blockId":"1596812","world":"189ae5c1-d5be-4e4f-8d2a-68eb459f5e08","folder":"27487"}