{"name":"Green Porthosian Missile","spell_level":"1-level","casting_time":"1 action","range":"120\"","components":"Verbal, Somatic","materials":"","duration":"Instant + rounds = magician proficiency bonus","school":"Evocation","attack":"","effect":"Poison","higher_levels":"When cast using higher spell levels, for each two spell slots:\r\n[br]\r\n[ol]\r\n[li]damage increases by half magician proficiency[\/li]\r\n[li]spasmodic effect increases by 1 round (target allowed a constitution save additional round or be effected, even if previous savings throws were succesful)[\/li]\r\n[\/ol]\r\n","classes":"Atlantis 12th Iteration","spell_description":"Calling upon the magic of fallen Porthos, a magician creates two glowing green Porthosian arrows with splayed heads.\r\n\r\nEach arrow hits a creature of zis choice that ze can see within range. They cannot be directed against the same target.\r\n\r\nThe green Porthosian arrow deals 1d4 + half magician proficiency bonus in poison damage and the creature must make a constitution savings throw or be effected by the @[spasmodic condition](condition:e15f5982-66fd-4c47-b2b4-48aa46af0804) until the start of the magician's next turn.\r\n\r\n[img:7126429]","source":"","tags":"","templateId":"3000","blockId":"1604153","world":"b44f6ea2-12fb-4cfa-921e-9f743027e1b4","folder":"null","isShared":"on"}