{"name":"Bardic Inspiration","prerequisites":"","description":"[p]You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6.[\/p]\r\n[p][i][b]Using Bardic Inspiration.[\/b][\/i] As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.[\/p]\r\n[p]Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it\u2019s rolled.[\/p]\r\n[p][i][b]Number of Uses.[\/b][\/i] You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.[\/p]\r\n[p][i][b]At Higher Levels.[\/b][\/i] Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.[\/p]\r\n[p]You may also attempt to perform with your instrument. On a success (DC15), all allies within 60 feet of you gain a bardic inspiration die. On a fail however, all allies within 60 feet of you get disadvantage on their next roll.[\/p]\r\n[p][\/p]\r\n","tabledata":"","tags":"","templateId":"20","blockId":"1611328","world":"e218fdd6-d6c6-4a3f-a316-72c0dbd90e7c","folder":"57b7f554-c26e-414e-a987-e3413c53d0b0","isShared":"on"}