{"name":"Healing Spirit","spell_level":"2-level","casting_time":"1 bonus action","range":"60 ft","components":"Verbal, Somatic","materials":"","duration":"Concentration, up to 1 minute","school":"Conjuration","attack":"","effect":"","higher_levels":"When you cast this spell using a spell slot of 3rd level or higher, the healing increases 1d6 for each slot level above 2nd.","classes":"Druid, Ranger","spell_description":"You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).\r\n\r\nUntil the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can\u2019t heal constructs or undead.\r\n\r\nAs a bonus action on your turn, you can move the Spirit up to 30 feet to a space you can see. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.","source":"XGE","tags":"","templateId":"3000","blockId":"1636515","world":"283d704c-6303-4e68-8fbc-981466279fe1","folder":"db10d573-1ead-4282-b192-90d9b7c62b19","isShared":"on"}