{"name":"Veil of the Midnight Empress","item_type":"Wondrous Item","rarity":"Legendary","price":"","weight":"","properties":"[h4]Eyes of the Night:[\/h4] \r\nThe wearer gains darkvision out to 120 feet. If the wearer already possesses darkvision, it is extended by 60 feet. Additionally, the wearer can see through magical darkness created by spells of 7th level or lower.\r\n\r\n[h4]Night\u2019s Embrace:[\/h4] \r\nThe wearer can cast the Darkness spell at will without expending a spell slot or requiring material components. When the wearer casts Darkness in this way, the wearer can see through it, and the darkness cannot be dispelled by non-magical light.\r\n\r\n[h4]Shadow Servants:[\/h4] \r\nOnce per long rest, the wearer may summon three Shadow Servants, ethereal beings that act as enhanced spies and scouts. These entities function as Shadows (as per the stat block) but are enhanced to be immune to being turned. The servants remain for up to 1 hour, following the wearer\u2019s mental commands. If reduced to 0 hit points, they vanish in a swirl of shadow and return to the veil.\r\n\r\n[h4]Vampiric Glamour: [\/h4]\r\nAs an action, the wearer can charm a creature within 30 feet. The target must make a DC 20 Wisdom saving throw. On a failed save, the target is charmed for 1 hour and becomes vulnerable to necrotic damage, taking an additional 2d6 necrotic damage from all sources. The charmed creature sees the wearer as a trusted ally and follows their commands, so long as they are not harmful. This ability can be used once per long rest.\r\n\r\n[h4]Nightfall\u2019s Blessing:[\/h4] \r\nWhile wearing the veil, the wearer gains resistance to necrotic damage and advantage on saving throws against abilities or spells that deal necrotic damage. Additionally, while in dim light or darkness, the wearer has advantage on Dexterity (Stealth) checks and can move without leaving any tracks or trails, even in mud, snow, or sand.\r\n\r\n[h4]Sunlight Protection:[\/h4] \r\nCreatures that are harmed by sunlight, such as vampires, are shielded from its effects while wearing the veil. The wearer takes no damage from sunlight, and they suffer no penalties related to exposure to daylight. This protection lasts as long as the veil is worn and attuned.\r\n\r\n[h1]Enhanced Properties (Post-Attunement)[\/h1]\r\nOnce the wearer has completed the attunement ritual, they gain access to enhanced properties, reflecting Xora's growing influence.\r\n\r\n[h4]Shadow Sovereign:[\/h4] \r\nThe wearer is no longer affected by fear effects, and if an enemy attempts to impose the frightened condition, the attempt is reflected back at the source. The enemy must succeed on a DC 20 Wisdom saving throw or become frightened of the wearer for 1 minute.\r\n\r\n[h4]Shroud of Eternal Night:[\/h4] \r\nWhile attuned to the veil, the wearer can become invisible in dim light or darkness as a bonus action. The invisibility lasts until they attack, cast a spell, or enter bright light. The wearer can use this ability three times per long rest.\r\n\r\n[h4]The Hidden Star:[\/h4] \r\nThe wearer\u2019s movements are shielded by the influence of night. While in darkness, the wearer can teleport up to 60 feet to a location they can see that is also in dim light or darkness. This ability can be used three times per long rest.\r\n\r\n[h2]Special Power - Midnight\u2019s Dominion[\/h2]\r\nOnce per month, the wearer may invoke Midnight\u2019s Dominion, summoning the raw power of night and shadow.\r\n\r\n[b]Effect:[\/b] As an action, the wearer creates a 60-foot-radius sphere of magical darkness centered on themselves. This darkness is supernatural and cannot be dispelled by spells of 9th level or lower.\r\n\r\n[b]Damage:[\/b] All creatures within the darkness must make a DC 22 Constitution saving throw. On a failed save, they take 10d10 necrotic damage and are blinded for 1 minute. On a successful save, they take half as much damage and are not blinded.\r\n\r\n[b]Temporary Hit Points:[\/b] The wearer gains temporary hit points equal to the total necrotic damage dealt.\r\n\r\n[b]Cost:[\/b] After using this ability, the wearer gains two levels of exhaustion as the veil siphons their life force to fuel the darkness.\r\n\r\n[h1]Curses[\/h1]\r\n\r\n[h4]Gaze of the Midnight Empress:[\/h4] \r\nEach time the wearer uses Vampiric Glamour or Shadow Servants, they must make a DC 16 Wisdom saving throw. On a failed save, the wearer gains 1 level of Shadow Corruption. Upon reaching 3 levels of Shadow Corruption, the wearer becomes vulnerable to radiant damage and must consume the life force of a living creature within 24 hours or suffer from Shadow Decay, taking 4d10 necrotic damage every 24 hours.\r\n\r\n[h4]Shadowbound Soul:[\/h4] \r\nThe wearer\u2019s soul becomes partially bound to Xora. If the wearer is reduced to 0 hit points, they must make a DC 18 Charisma saving throw. On a failed save, their soul is transported to Xora\u2019s realm in the Shadowfell, where it remains unconscious until the wearer is revived. On a successful save, the wearer is stabilized but cannot be healed until the start of their next turn.\r\n\r\n[h4]Haunting Whispers:[\/h4] \r\nThe veil constantly whispers to the wearer in Xora\u2019s voice, filling their mind with dark thoughts and secrets. Each dawn, the wearer must make a DC 18 Wisdom saving throw. On a failed save, they suffer from disturbing visions, imposing disadvantage on Wisdom (Perception) and Intelligence (Investigation) checks until the next dawn. If the wearer fails three consecutive saving throws, they suffer from Nightmare Madness, which can only be cured by a greater restoration or wish spell.","description":"The Veil of the Midnight Empress is an ethereal, shadowy veil that appears to be woven from the very fabric of night itself. It drapes delicately over the wearer's face, leaving only their eyes visible. The fabric shimmers faintly like a starry sky, and a subtle aura of twilight follows its movements. Legends claim it was woven by Xora, the Shadow Maiden, as a gift for her chosen champions.\r\n\r\nThe veil grants its wearer mastery over the night, shadow, and darkness, allowing them to walk the boundary between the material plane and the Shadowfell. Those who wear it are veiled from sight, shielded from the sun, and empowered with the authority of the midnight itself. But the price of such power is steep, as the veil whispers incessantly, calling the wearer to the path of Xora\u2019s shadowy dominion.","armor_class":"","strength_requirement":"","weapon_subtype":"None","weapon_damage":"","weapon_secondary_damage":"","weapon_damage_type":"None","weapon_range":"","attunement":"Feast of the Shadow Mistress","source":"","image_gallery_id":"","tags":"Artifact, Xora","templateId":"2999","blockId":"1646579","world":"4e631094-0c86-4f24-a3fd-23a77d4c1caa","folder":"d5c719e3-3ba0-45ff-97a4-875b8cd675ee","isShared":"on"}