{"name":"Harsh","class":"Ranger","level":"3","background":"Oulander","race":"Half-Orc","alignment":"Neutral Good","ac":"13","initiative":"3","speed":"30","hitpoints":"33","hitdice":"10","hitdicenumber":"3","strength":"16","dexterity":"17","constitution":"14","intelligence":"9","wisdom":"17","charisma":"13","passivewisdom":"15","proficiencybonus":"2","str_save":"5","dex_save":"5","con_save":"2","int_save":"-1","wis_save":"3","cha_save":"1","acrobatics":"3","animalhandling":"3","arcana":"-1","athletics":"5","deception":"1","history":"-1","insight":"3","intimidation":"3","investigation":"-1","medicine":"3","nature":"1","perception":"5","performance":"1","persuasion":"1","religion":"-1","sleightofhands":"3","stealth":"5","survival":"5","proficiences":"=== ARMOR === \r\nLight Armor, Medium Armor, Shields \r\n\r\n=== WEAPONS === \r\nMartial Weapons, Simple Weapons \r\n\r\n=== TOOLS === \r\nFlute \r\n\r\n=== LANGUAGES === \r\nCommon, Goblin, Orc, Sylvan","features":"=== HALF-ORC RACIAL TRAITS === \r\n\r\n* Darkvision \u2022 PHB 41 \r\nYou can see in darkness (shades of gray) up to 60 ft. \r\n\r\n* Menacing \u2022 PHB 41 \r\nYou gain proficiency in the Intimidation skill. \r\n\r\n* Relentless Endurance \u2022 PHB 41 \r\nWhen you are reduced to 0 HP but not killed, you can drop to 1 HP instead once per long rest. \r\n\r\n   | 1 \/ Long Rest \u2022 Special\r\n\r\n* Savage Attacks \u2022 PHB 41 \r\nWhen you score a critical hit, roll one of the dice an additional time and add it to the extra damage.\r\n\r\n=== RANGER FEATURES === \r\n\r\n* Favored Enemy \u2022 PHB 91 \r\nYou have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. \r\n\r\n   | Humanoids \u2022 PHB [b][i]<can pick 2 are these Orc & Goblin?>[\/i][\/b]\r\nHumanoids are the main peoples of the world, both civilized and savage, including humans and a tremendous variety of other species. \r\n\r\n* Natural Explorer \u2022 PHB 91 \r\nYou have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn\u2019t slow your group\u2019s travel, your group can\u2019t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area. \r\n\r\n   | Forest \u2022 PHB \r\n\r\n* Fighting Style \u2022 PHB 91 \r\nYou adopt a particular style of fighting as your specialty. \r\n\r\n   | Two-Weapon Fighting \u2022 PHB \r\nYou add your ability modifier to damage for off-hand attacks. \r\n\r\n* Spellcasting \u2022 PHB 91 \r\nYou can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 13, Spell Attack +5).\r\n\r\n* Ranger Archetype \u2022 PHB 92 \r\n\r\n   | Hunter \r\n\r\n* Primeval Awareness \u2022 PHB 92 \r\nAs an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn\u2019t reveal the creatures\u2019 location or number. \r\n\r\n   | 1 Action \r\n\r\n* Hunter\u2019s Prey \u2022 PHB 93 \r\nYou gain an additional attack feature. \r\n\r\n   | Colossus Slayer \u2022 PHB \r\nOnce per turn, when you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it\u2019s below its HP maximum. \r\n\r\n      | Special \r\n","attackstable":"Unarmed | [roll:1d20+5] | [roll:1d4+3] | Bludgeoning","attacks":"Unarmed Attack: +5 [roll:1d20+5] 1d4+3 Damage [roll:1d4+3]","spellcasting":"[blocklink:90]\r\n[blocklink:1310]\r\n[blocklink:1512]","traits":"I have a lesson for every situation, drawn from observing nature.","ideal":"Nature. The natural world is more important than all the constructs of civilization. (Neutral)","bond":"My family, clan, or tribe is the most important thing in my life, even when they are far from me.","flaw":"There\u2019s no room for caution in a life lived to the fullest.","spellbook_0":"","spellbook_1":"","spellbook_2":"","spellbook_3":"","spellbook_4":"","spellbook_5":"","spellbook_6":"","spellbook_7":"","spellbook_8":"","spellbook_9":"","armsandequipment":"","feats":"","cp":"","sp":"","ep":"","gp":"","pp":"","equipment":"","inspiration":"","class_resources":"","hitpoints_current":"","hitpoints_temp":"","hitpoints_temp_current":"","conditions":"","xp":"","xp_to_next_level":"","hit_dice_used":"","spellslot_1":"","spellslot_2":"","spellslot_3":"","spellslot_4":"","spellslot_5":"","spellslot_6":"","spellslot_7":"","spellslot_8":"","spellslot_9":"","tags":"","isShared":"1","templateId":"26","blockId":"17591"}