{"name":"Talis Kully","class":"Fighter","level":"8","background":"Mercenary ","race":"Dragonborn","alignment":"Neutral","ac":"18","initiative":"","speed":"30","hitpoints":"87","hitdice":"","hitdicenumber":"8","strength":"20","dexterity":"14","constitution":"16","intelligence":"8","wisdom":"13","charisma":"6","passivewisdom":"11","proficiencybonus":"3","str_save":"8","dex_save":"2","con_save":"6","int_save":"-1","wis_save":"1","cha_save":"-2","acrobatics":"2","animalhandling":"4","arcana":"-1","athletics":"8","deception":"-2","history":"-1","insight":"4","intimidation":"-2","investigation":"-1","medicine":"2","nature":"-1","perception":"1","performance":"-2","persuasion":"-2","religion":"-1","sleightofhands":"2","stealth":"2","survival":"4","proficiences":"Draconic, Elvish, Common","features":"=== FIGHTER FEATURES === \r\n\r\n* Great Weapon Fighting \r\nYou can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands. \r\n\r\n* Second Wind \r\nOnce per short rest, you can use a bonus action to regain 1d10 + 7 HP (bonus equals your fighter level). \r\n\r\n* Action Surge\r\nOnce per short rest,  you can take one additional action on your turn. [17th] Twice per short rest \r\n\r\n=== DRAGONBORN RACIAL TRAITS === \r\n\r\n* Draconic Ancestry \r\nYou gain a breath weapon and damage resistance with your chosen dragon type.\r\n\r\n* Damage Resistance \r\nYou have resistance to the damage type associated with your draconic ancestry.\r\n-Fire Resistance (1\/2 damage)\r\n\r\n* Breath Weapon \r\nOnce per short rest as an action, exhale destructive energy based on your Draconic Ancestry. Each creature in the area must make a DC 14 saving throw (type determined by your ancestry), taking 2d6 ([6th] 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half damage on a successful one. \r\n\r\n=== Feats ===\r\n\r\n* Sentinel\r\n\r\n-When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.\r\n\r\n-Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.\r\n\r\n-When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.\r\n\r\n*Polearm Master\r\n\r\n-When you take the Attack action you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary weapon. The weapon's damage die for this attack is a 1d4, and the attack deals bludgeoning damage (+5).\r\n\r\n-While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon. (10ft)\r\n\r\n*Athlete\r\n\r\n-When you are prone, standing up uses only 5 feet of your movement.\r\n\r\n-Climbing doesn't cost you extra movement.\r\n\r\n-You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.","attackstable":"Halberd","attacks":"","spellcasting":"","traits":"Only cares for the simple things. Doesn't like spending time on deciding whether or not to do something.","ideal":"","bond":"","flaw":"","spellbook_0":"","spellbook_1":"","spellbook_2":"","spellbook_3":"","spellbook_4":"","spellbook_5":"","spellbook_6":"","spellbook_7":"","spellbook_8":"","spellbook_9":"","armsandequipment":"","feats":"","cp":"","sp":"","ep":"","gp":"","pp":"","equipment":"","inspiration":"","class_resources":"","hitpoints_current":"87","hitpoints_temp":"","hitpoints_temp_current":"","conditions":"","xp":"","xp_to_next_level":"","hit_dice_used":"","spellslot_1":"","spellslot_2":"","spellslot_3":"","spellslot_4":"","spellslot_5":"","spellslot_6":"","spellslot_7":"","spellslot_8":"","spellslot_9":"","tags":"","isShared":"1","templateId":"26","blockId":"20452"}