{"name":"Box of Feral Slings","type":"Weapon","attunement":"","needsattunement":"1","properties":"Magical","armortype":"None","ac":"","strengthrequirement":"","weapontype":"Simple Ranged","damage":"","secondarydamage":"","damagetype":"None","range":"30\/120 ft.","description":"The player can use an action to reach into the box and select a slingshot to use. If using the box in combat, the slingshot will be randomly assorted by rolling 1d6.[br]\r\nEach Feral Slingshot works as a Vicious Slingshot +1 and each animal grants its extra benefits, described on the table. Regular slingshot bullets are still required to use the Feral Slings.\r\n\r\n[b]Vicious Slingshot +1:[\/b] These slings grant +1 to all attack rolls. When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon\u2019s corresponding animal type:[br]\r\n\r\n[b]1. Eagle[\/b] (Fly Speed 60 ft. + Keen Sight + 4 Slashing Damage); [b]2. Bear[\/b] (Climb Speed 30 ft. + Keen Smell + 7 Slashing Damage); [b]3. Raccoon[\/b] (Burrow Speed 5 ft. + Climb Speed 30 ft. + Keen Smell + 2 Piercing Damage); [b]4. Owl[\/b] (Fly Speed 60 ft. + Darkvision + Keen Hearing and Sight + 2 Slashing Damage); [b]5. Wolf[\/b] (Keen Hearing and Smell + Pack Tactics + 5 Piercing Damage); [b]6. Moose[\/b] (Speed 50 ft. + Charge + 3 Bludgeoning Damage)\r\n\r\nAt the end of the day, the slingshot loses its animal properties and becomes a regular Vicious Slingshot +1. The magic can be restored by placing the slingshot back in the box for at least 48 hours.","rarity":"Very Rare","cost":"","weight":"1 lbs.","source":"","image":"174463","tabledata":"","tags":"","isShared":"1","templateId":"18","blockId":"20652"}