{"name":"Rifle of the Planes","type":"Weapon","attunement":"","properties":"Ammunition, Heavy, Range, Special","armortype":"None","ac":"","strengthrequirement":"","weapontype":"None","damage":"1d10","secondarydamage":"","damagetype":"Piercing","range":"150\/600 feet","description":"Special - You may punch through materials made of Wood and Bone with an object AC less 15, and that are less than 3 inches thick.\r\n\r\nYou automatically have proficiency in the Rifle, and add your Dexterity modifier to its damage.\r\n\r\nThe Rifle's damage increases to 2d8 at 5th level, 2d10 at 8th level, 3d8 at 12th level, 3d10 at 15th level, and 4d10 at 18th level.\r\n\r\nStarting at 6th level, your Rifle of the Planes shots count as magical for the purposes of overcoming resistance and immunity to non-magical attacks and damage.\r\n\r\nAt 1st level, you may also select a Planar Scope Upgrade. Planar Upgrades are how you determine the abilities of your rifle. Scope Planar Upgrades may be selected from the list below.\r\n\r\nElemental Plane of Fire - Thermal Scope. Your scope highlights sources of heat out to a distance of 120 feet. This effect does not work through obstacles.\r\n\r\nElemental Plane of Air - Predictive Air Currents. If an enemy moves within 20 feet of you, you may make one shot against it as a reaction.\r\n\r\nElemental Plane of Water - Water Reading. The scope places a marker of the general emotional state of every sentient creature you can see, out to 120 feet.\r\n\r\nElemental Plane of Earth - Metal Sight. Your scope highlights refined metal objects (Weapons, armor, other metal objects, and Constructs) out to a distance of 120 feet.","rarity":"Legendary","cost":"","weight":"16lbs","source":"","image":"","tabledata":"","tags":"","templateId":"18","blockId":"218817","isShared":"1"}